Three baddies are planning something. Find out what, write it down, and bring them in.
1 ยท The sunglasses
Nobody knows you are a spy in these. Through the lenses you can see who is looking where. G takes them on and off.
2 ยท The earpiece
Put it in your ear with E, get behind a baddie, and it records what they say. Get in front and they see you โ run! (What you have heard stays on the earpiece, even if they catch you.)
3 ยท The diary
Open it with Q, take the earpiece out and slot it into the page: what it heard is written down. Three lines on somebody and you can arrest them.
4 ยท The chase
Once the diary has the goods on them, run them down through the maze and press SPACE when you are right behind them. Then to the van ๐.
It is a maze, and you see it through your spy's own eyes โ walk with W A S D, look with the mouse, and look before you go round a corner. You start at home, a little house in the Old Town with your bed, your desk and a shelf for the badges โ nothing can get you there, and anything that gets you out there sends you back to it. There are three big places โ the Old Town, the Sewers and the Docks โ with doorways between them, and one baddie in each. And off the Old Town is the Hedge Maze: hedges three times your height, mist, a night sky, a giant spider and a blast-ended skrewt, hedges that move while you are in it, and the Cup in the middle โ touch it and it whisks you home. Each place has an inside too โ the Bank, the Pump Room, the Boathouse โ with a spy badge to find in it. And monsters live in most places: a crocodile and rats in the sewers, a dog on the docks, a bat, a spider, a seagull. If one sees you it comes for you; if it gets you, it is back home. There are traps in the corridors โ trip wires, trapdoors and lasers โ and you can only see them with the sunglasses on. Mind the searchlight in the yard โ caught in the beam and the guards send you back home. And the hideout gate is locked: one of them knows the code, and the diary will have it. W A S D to walk and step sideways, the mouse to look (click the view first), Shift to run.
WASDwalk๐ฑ๏ธlook (click the view)ShiftrunEearpieceQdiarySpacearrestGglassesFbed, desk, shelfHhide menus
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๐ THE FILES
๐ฃ WHERE YOU HAVE BEEN
You see what your spy sees. Corridors you have walked show up here, and the traps you have spotted.
MY SPY DIARY
๐ THE GATE
Three numbers. Somebody knows them โ check the diary.